Profile

There’s not enough time for a walk.

There’s not enough time for a walk.

Responses

Go to the square
Walk around the building
Go to the guard's partner
Walk the streets
Go to the old river port
Go to Fat Tony's house
Go and find good company for Pete Ferguson's party
Go look for a candidate for the quiz
Go to the factory for plastic wrap
Go to the library for the “The Philosophy of Suffering” book
Buy a camera from the building manager
Go to the dog show
Get a certificate for Stephen Dawking
Go to 6 Krushvice St.
Search for the merchant that Marwitz mentioned
Go to Nathan Kehler's shop
Stay at home
You

I don't have time to talk about this.

Codes required:

You cannot change you choice

There is a raging sea of people on the central square. Somewhere in the distance, a speaker is shouting at the top of his lungs. His speech, amplified by the loudspeakers, carries over the heads of the crowd. “There can be no mercy for the bloody mercenaries of the Boreans, these rotten murderers, spies, saboteurs and pests!” Thousands of voices echo this call.

Responses

Chant “All hail the Leader!”

You shout with the crowd until you lose your voice. Exhausted from the stress and deafened by the cries, you go home.

Responses

The End
Remain silent and watch

Nearby a nondescript man in a gray coat looks carefully over the crowd, and then nods to you.

Responses

Nod back

The stranger glances meaningfully at a backstreet and walks briskly into it.

Responses

Go after him

When you approach, the Gray Coat shows you a policeman's badge and asks if you're his backup.

Responses

Lie and say you are his backup

The policeman informs you that he spotted a particularly dangerous wanted criminal in the crowd. He asks you to help apprehend the criminal, because his partner is on the other side of the square.

Responses

Agree to help

Having established a joint plan of action, you make your way through the crowd to the tall man and pin him down. The policeman immediately puts handcuffs on him and you catch a glimpse of an explosive belt under the criminal's jacket. The terrorist is led away, and you quickly leave the square before the Gray Coat decides to ask which department you are from.

Responses

The End
Lie and say you have another mission

The man nods knowingly and returns to the square. A few moments later there is a deafening explosion! The gateway shields you from the debris, but what you see on the square will give you nightmares until the end of your days...

Responses

The End
Tell the truth

You tell him honestly that you came to the square by chance and do not have any connection to the police. He nods in understanding.

Responses

Offer help

The Gray Coat thinks for a moment and then lays his cards on the table: he's spotted a particularly dangerous wanted criminal in the crowd. He needs help apprehending him, because his partner is on the other side of the square.

Responses

Agree to help

Having established a joint plan of action, you make your way through the crowd to the tall man and pin him down. The policeman immediately puts handcuffs on him and you catch a glimpse of an explosive belt under the criminal's jacket. The terrorist is led away, and the Gray Coat writes down your name, salutes you, then gets into the car with the criminal and rides away.

Responses

The End
Refuse

The man nods knowingly and returns to the square. A few moments later there is a deafening explosion! The gateway shields you from the debris, but what you see on the square will give you nightmares until the end of your days...

Responses

The End
Excuse yourself and leave

You leave the backstreet and go home. After walking a few blocks you hear an explosion. You shudder to think what might have happened if you had stayed there a few more minutes.

Responses

The End
Stay put

Ignoring the man, you continue to stare around for a few more minutes. When you start to think that you might as well pop in to the nearest bar, there is a deafening explosion near you.

The statue of the Leader in the square blows into pieces, one of which hits you in the head. Dying, you wonder, “Have I just been killed by the Leader's mustache?”

Responses

The End
Go home

You get home safe and sound.

Responses

The End
Disappear into the crowd

You have seen this look before. That's how the Special Department hounds look when they spot their prey, and you really don't want to be brought in for questioning for not praising the Leader along with the rest. You blend in to the crowd and leave the square in a roundabout way. You're stopped in your tracks by the sounds of an explosion behind you and screams for help.

Responses

Return to the square

Through the clouds of smoke you see an old man lying in a pool of blood. Your gaze falls on the expensive watch in his vest pocket. On the pavement next to him sits a girl squeezing his hand. You can make out the words “help my grandpa!” through her sobs.

Responses

Help

You manage to heave the old man over your shoulder and carry him to the nearest ambulance. The paramedics bandage him up quickly; he will live.

Responses

The End
Take the watch

The gold watch on a chain leaves the old man's pocket and goes into yours. You leave for home immediately, dropping by a pawnshop on the way.

Responses

The End
Go home

You leave the square and get home safely.

Responses

The End
Continue watching

Ignoring the man, you continue to stare around for a few more minutes. When you start to think that you might as well pop into the nearest bar, there is a deafening explosion near you. The statue of the Leader in the square blows into pieces, one of which hits you in the head. Dying, you wonder, “Have I just been killed by the Leader's mustache?”

Responses

The End
Continue the walk

You leave the square and get home safely.

Responses

The End

There's nothing interesting near the building. You return home.

You can hear children screaming in the background and smell cooking food through the unwashed windows of the first floor apartments.

The door to the entrance has been torn off its hinges, and there is a fresh inscription on the wall that reads “The Leader can go fu...” (the end of the phrase has been painted over).

A stylish leather sofa is blocking your path on the first floor stairs.

A plump, red-faced man is fussing over it. He is trying to drag the sofa upstairs by himself. The neighbor turns to you for help.

Responses

Help him move the sofa

Puffing and panting, you carry the sofa up to the fifth floor. When you get to the final turn, a sharp pain shoots through your back. It's good that your neighbor isn't a complete scumbag, and gives you a bottle of good whiskey for your work.

Ask where the sofa came from

The neighbor tells you how he accidentally came upon a furniture voucher, and accidentally saw this sofa in a shop, and accidentally had some money with him, but his shifty eyes tell you that he's lying.

Responses

Press

You tell your neighbor that you don't believe his fairy tale and want to report this chic leather sofa.

The neighbor turns pale and starts begging you not to report him. He tells you about his sick wife and her demands to get a “normal sofa”.

That he bribed the head of his shop floor, who got the voucher from someone else. The neighbor offers you money for your silence.

Responses

Take the money

You give him a meaningful look and nod. The neighbor takes everything he has out of his pocket and continues to push the sofa up the stairs.

Refuse the bribe

The neighbor breathes a sigh of relief. He says that he only has enough money to pay the utility bills. Then he runs home and comes back with a bottle as a thank you gift. He doesn't ask for any more help with the sofa. You climb the stairs.

Responses

Report the sofa to the manager

The manager listens to you with interest and promises to look into it. He reduces your utility bill as a thank you for taking such a noble stand. He now has a lovely sofa, and you haven’t seen your neighbor since.

Go home

The neighbor isn't happy about your curiosity and doesn’t hide it. You are unable to persuade him.

Don't ask questions and help

Deciding that everyone has to do what they can, you help him bring the sofa to the right floor. When you get to the final turn, a sharp pain shoots down your back and you reach the apartment in a half-bent state. It's good that the neighbor isn't a complete scumbag, and gives you a bottle of good whiskey for the trouble.

Refuse

You pass him by. The neighbor mutters incredulously, but leaves you alone.

Refuse

You pass him by. The neighbor mutters incredulously, but leaves you alone.

Responses

The End

Dirty streets, shady characters in the doorways and the overbearing stench of poverty. The guard's home is located on the very outskirts of the city.

Signs of repair work indicate that the owner is trying to look after the place. You stop in front of a cracked, but still sturdy, oak door.

Responses

Knock on the door

Scratching the belly under his T-shirt, a huge unshaven man opens the door.

Despite his menacing appearance, he looks friendly and gestures you in.

He gives you a stony stare.

Seeing your feebleness and the fact that you came alone, the man opens the door and nods his head, inviting you inside.

He looks you up and down, nods agreeably and asks why you came to his home.

Enter without knocking

You push the door and it gives way, but a sharp blow from the other side brings it back to its place.

The foot you used to try to jam the door open responds with a crunch.

A coarse male voice from behind the door proposes that you get out of here you want to stay alive.

Responses

Apologize for the intrusion

You apologize for your tactlessness and say that you are here on a business visit and would like to see the owner.

Scratching the belly under his T-shirt, a huge unshaven man opens the door and gives you a stony stare.

Seeing your feebleness and the fact that you came alone, the man opens the door and nods his head, inviting you inside.

You feel nervous and can't string two words together.

Pretend to leave then come back
Enter without knocking

You try to enter the building again, overcoming the resistance from inside. This time the door swings back into place even faster, and hits you in the face. Blood gushes from your nose onto your shirt, and you can hear a bar lowering behind the door.

Enter without knocking

The door is locked.

It's a little damp inside. There are bottles and cigarette butts everywhere, and the smell of poverty hangs in the air.

A few short-cropped children's heads look out of the back room, but immediately hide.

Responses

Tell him why you’re here

As soon as you mention the guard who sent you, the man begins to frown and grind his teeth. He says he's not going to help that jerk, and that he can kiss his... Well, apparently he's not in the mood for a heart to heart talk.

Responses

Ask for more details

A little push was all it took to get the man to tell you everything.

Before becoming a security guard, he worked as a debt collector for a local gangster. When his boss was killed, he got a job in security and started selling confiscated items to pay off his card debts and buy booze. Everything was going well until his new partner found out about it and threatened to tell everything.

So he had to return to his usual line of business - kicking the debts out of poor bastards. And if his former partner sends someone else to him, he’ll regret it.

You thank him for the information and leave the building.

You don't carry enough confidence in your voice to get the man talk.

Leave the building

Your task was to find the partner, and you found him. You politely say goodbye and leave the building.

Responses

The End

You come to the old river port.

A few years ago, a fire destroyed most of it. All that remains is a quay, a brick warehouses and a few structures behind the railway tracks.

The scientist that Rakovich talked about lives around here. But how can you find him?

Responses

Shout “Professor, I need insulin!”

The light river breeze carries your words into the void. Dogs bark in the distance.

Go to the warehouses

At first glance, the warehouses seem abandoned. As you come closer, you notice fresh tire tracks on the ground. There is a sign on the fence: “Do not enter”.

Responses

Go past the fence

You take a couple of steps and two large, armed men in uniform appear next to you. You have broken the rules, and the military aren’t happy about it.

Your ministerial employee ID saves you from prison, but not from a fine. At least they didn't shoot you.

Go back

The sign is very clear, so go back.

Go to the barge at the pier

You see a dirty-faced boy on the shore by the barge. He is kicking pebbles absentmindedly and is clearly waiting for someone. The boy starts to get nervous when he notices you.

Responses

Talk to the boy

You call out to the boy, but he makes a show of not being able to hear you.

Responses

Use your Authority

The boy reluctantly enters into conversation. You find out that he is an orphan and lives with his grandfather, who at the moment is stealing coal from the warehouse nearby. It’s cold in their cellar, and one bag of coal is enough to stoke the furnace for a whole month!

The usual story. Everyone survives however they can.

You can’t get the boy to talk.

Introduce yourself as a police officer

Putting on a stern appearance, you say that you work for the police and that the boy is obliged to answer your questions.

It turns out the boy has the right reaction: he kicks you in the groin and runs towards the warehouses shouting “we’ve got trouble!” while you try to straighten up.

Go back
Inspect the barge

The barge looks like an old rusty washtub. It looks like some homeless people have settled in here - you find a couch and a bunch of old things in one of the cabins.

Responses

Examine the things

The only thing of worth is a bunch of wires, which local residents must have wanted to sell for scrap.

Responses

Take the wires

Rightly so - why throw away old wires? Maybe you could put them to use?

There’s nothing more to take.

Responses

Go back
Go back
Go back
Go along the railroad tracks

The tracks stretch deep into the port. One branch dives off into a dark tunnel, and the other leads to an abandoned freight shed - a temporary warehouse where carriages were once loaded.

Responses

Go to the tunnel

The entrance to the tunnel is closed off with heavy gates. Someone removed the wires from the control panel - copper is highly-prized at scrap recycling centers.

Responses

Try to open the doors with your hands

You try to open the gate with your hands, but only manage to tear off a couple of your nails.

Connect wires

The “foolproof” design that only allows each wire to be inserted into a certain slot helps you bring the console back to life.

Bulbs light up, and the gate opens and lets you into the shade of the tunnel.

Responses

Enter the tunnel
Go back
Go to the freight shed

Despite the general desolation, the old building looks in reasonable shape: the windows are intact, the graffiti on the walls are almost invisible, and the door is closed with a robust lock.

Responses

Try to break the lock

Learning to pick locks was a very good idea. You open the door with ease.

There is a small office inside: cabinets, desks, books and a huge safe.

Responses

Look around the room

Suddenly you hear voices from the other side of the building. It could be the owners of the safe, or it could be thieves. You retreat to the door and take a book from the table along the way.

Raindrops begin to fall from the sky, muffling your steps and letting you escape unnoticed. The scientist's laboratory is definitely not here, so there’s no point going back to the shed.

Go back

You decide not to risk it and leave. The scientist's laboratory is definitely not here, so there’s no point going back to the shed.

You’ve never had to deal with a tumbler plate lock before. You can't open it, so you go back to where you started.

Go back
Go back
Stop searching

Searching the port for a person who doesn’t want to be found is a hopeless undertaking. You need to rethink your strategy and come back later.

The far side of the tunnel has collapsed, but there’s light in a side utility room. Inside it you find an old man with disheveled gray hair. He obviously wasn't expecting you, but he tries not to show his fear.

The old man mutters his name and tries to complain. After a short dialogue it becomes clear that this was who you were looking for - a chemist who carried out his experiments far from the ministries and universities.

Responses

Ask why he is hiding

The old man says that pacifists have to make any and all sacrifices for the their ideals. So he left the Ministry of Science embroiled in scandal after learning that his inventions were being used by the military. He had to go into hiding when his wife reported him for his laboratory in the attic of their home.

Ask him for insulin

You talk about children who are suffering from diabetes and will die without insulin, and ask the old man to name a price for the leftover drugs.

Without hesitation, the old man agrees to give the medicine still stored in the warehouses to a good cause. He says that there are at least a dozen such warehouses, meaning that the children will have enough medicine. For a while, anyway.

You can inform Rakovich that you have fulfilled her request and come to an agreement. It won't cost her a penny.

Responses

The End

Turning from People's Wrath Square into an alley, you notice a group of children beating up a homeless man. A man in a raincoat is standing next to them and writing something down in a notebook.

Coming closer, you decide to ask what's going on. The man in the raincoat puts away his notebook and says that this is a group of children from the Young Guard patriotic camp.

The children are undergoing a course of basic military training and patriotic education. This is their first trip to the city. The counselor is dissatisfied with their behavior and considers them too passive.

They give a bonus for each child brought to them. The camp brings the children up to be model citizens. The counselor silently continues to look at the children. The homeless man has not moved in a long time.

You turn around and go home.

Responses

The End

Remembering Rose Everdeen's assignment, you decide to walk down the street in search of a candidate for the patriotic quiz.

The street quickly empties as it gets dark. There are a lot of people on the sidewalk. You have to choose who to talk to.

Responses

Police patrol

An officer and several patrolmen are escorting a professor to the station. He was giving a lecture and, in violation of the Ministry of Science's directives, presented the argument that there may be more than two digits after the decimal in Pi.

You explain your problem to the officer - it seems you caught him in a good mood. He offers the professor the opportunity to atone for his sins by participating in the patriotic quiz.

The professor instantly agrees and looks at you in the hope that you will rid him of the company of the police.

Responses

Agree to take the professor

You agree to the officer's proposal. The patrol disappears, and the professor warmly thanks you for setting him free - by law, any black mark against his name could get him fired from the university. As a sign of gratitude, he gives you a book he had on him at the time of his arrest, and promises to come tomorrow at the appointed time.

Refuse to take the professor

You refuse, citing the professor's unreliability as your reason - if he broke the law once, what's to stop him from lying to the police officers and failing to fulfil his promise?

The officer agrees with you and, after some thought, orders one of the patrolmen to find out where to sign up. Their department could use some extra patriotism points.

Shoe shiner

The dirty man covered in shoe polish doesn't look like an expert in patriotic acts and achievements, but he’ll do any job that pays.

After hearing you out, he asks for a fee.

Responses

Pay

You easily part with the money and explain where he has to go to participate in the quiz.

Don't pay

The cleaner goes back to his work, and you go back to looking around the street.

Activist at the crossroads

Fully occupied with glorifying the Leader, his actions and his magnificent mind, the activist doesn't notice you right away.

You tell him what you need, and the activist almost jumps for joy!

It turns out that taking part in the patriotic quiz is his childhood dream - he’s been training for it since a young age. He recently even tried to buy a place on the team, but no one agreed to sell it.

Responses

Sell participation for

You tell him that his dream can come true, but not for free. Joyful, the activist immediately gives you the money and asks how to get to the quiz. He almost faints with happiness.

Offer free participation

The activist almost cries in happiness when he finds out that he'll soon be taking part in the quiz. His joy is infectious, and you go home with a smile on your face.

Go home

Leader's Street, where Anthony Solerno's home stood, is on the other side of the city, in the green zone. Judging by the fact that only important officials and general-level military men are allowed to live there, the former mafioso clearly had a good thing going on.

Responses

Use the subway

Luckily there are vacant seats in the car, so you can relax and even take a nap.

Not enough time.

Order a taxi

Estimating the distance to Anthony's home, you decide to order a taxi. The taxi driver confidently dives into the city alleys, and for a while you ride in silence.

A few blocks later you notice that the car isn't going to Leader's Street, but rather in the opposite direction.

Responses

Tell the driver that he’s lost his way

Turning on all of your charm and politeness, you inform the driver that Leader's Street is on the other side of the city.

In response, the taxi driver hits the brakes, turns to you and starts ranting about the kind of idiot who’d try to teach him, Alejandro Perez, how to drive a taxi. He promises to throw you out of the car if you say another word.

Responses

Insist that you’re right

It turns out that Alejandro Perez wasn't joking. He forcefully pulls you out of the car and hits you on the head a couple of times, then leaves you in an unfamiliar place.

If you go to Leader's Street with no money and with two black eyes, you’ll certainly be arrested by the police. It looks like your trip is over for today, and you wind your way back home.

Apologize

A few bills and your apologies calm the taxi driver down and he continues his journey. It turns out that he actually did know a shortcut, and he rightfully earned a tip.

You don't have enough money. The taxi driver throws you out of the taxi.

Ride in silence

Relying on the driver's experience, you silently examine the unfamiliar landscapes outside the window. Following a chain of narrow streets, he brings you directly to Anthony's home, cutting a good ten kilometers off the journey.

Not enough time.

You don't have enough money.

Go home

The building where Fat Tony used to live has seen better days. Once a beautiful mansion in the classical style, the empty windows and burnt-out walls now gape at you.

There was a fire here not long ago - the police are still standing guard and not letting onlookers into the building.

Responses

Ask a passerby what happened

The neighbors have come to see what happened, dressed in whatever they had on. A stately man in a general's tunic and flowery shorts scans you from head to toe scornfully and turns away, refusing to even talk to you.

Ask the police what happened

As politely as you can and without making any sudden movements, you ask the nearest policeman about what happened. Luckily enough, he turns out to be a big man with the simple face of a country-dweller. He says that the cause of the fire is unknown, and that a woman and a child were killed in the incident.

Responses

Ask to examine the crime scene

You ask the big guy to let you in, and he’s more than willing to oblige - for a fee.

Responses

Offer money

The banknote instantly disappears into the policeman's palm and he lifts up the cordon tape for you.

You don't have enough money for a bribe. Fat Tony will have to hear this sad story without any of the details.

Go home

You’ve found out enough: Anthony Solerno's home burned down, and his family is dead. People these days aren’t generally in the habit of shooting the messenger - though that may not be the case when it comes to former mobsters.

Once luxurious, the building is now a miserable sight. Burnt furniture, soot-covered paintings, wet books and ash everywhere.

Responses

Examine the hall

Among the general mess, you notice a half-burned painting and something metal behind it. Pushing aside the work of art, you find a wall safe.

Responses

Crack the safe

There’s no such thing as luck. If you know how to open locks, then it’s sure to come in handy some day. Inside the safe you find the remains of some papers and a slightly burnt bundle of banknotes. They are almost intact, which is lucky.

You’ve never had to deal with a tumbler plate lock before. You can't open it.

Leave the safe alone

It's unlikely that the police missed the safe and left something of value inside.

Inspect the bedroom

A luxurious four-poster bed takes up almost the entire room, and there isn't a lot of other furniture.

Responses

Examine the bed

You don't find anything interesting

Examine the bedside table

You don't find anything interesting

Examine the dressing table

There's nothing here.

You find a gold ring in the bottom drawer.

Go back
Inspect the nursery

You don't find anything interesting

Leave the building

Responses

The End

You go out for a short walk and find yourself in the red light district.

In one of the alleys, a girl with bright makeup and in an unpatriotic mini-skirt blocks your way on a narrow sidewalk. She offers to spend some time with you in her room nearby.

Responses

Agree

You don’t have that much money with you.

You exchange a few banknotes for a couple of dozen minutes of pleasure in the girl's room. You never ask her name.

When leaving the building, you run into a ostentatiously-dressed man who hands you his business card.

Responses

Take it

The man smiles and tells you to call any time.

Feeling pleasant fatigue throughout your whole body, you go home.

Ignore

You ignore him and go outside. The girl you just left shouts from the window that you forgot your wallet on the table. She throws it straight into your hands.

Of course, it’s missing a few bills, but in their place is a card with a phone number and the silhouette of a naked woman.

Not wanting to return to this den of sin, you go home.

Apart from some change, you find a card with a phone number and the silhouette of a naked woman in you wallet.

Feeling pleasant fatigue throughout your whole body, you go home.

The girl, inspired by the fact that you spent your last money on her, slipped in a fifty and her business card.

You never know where luck might find you. Feeling a pleasant fatigue in your whole body, you go home.

Refuse

A pimp appears next to the girl. He really wants to know the reason for your refusal.

Responses

Not interested in such services

The man slips a business card into your jacket pocket and tells you to call whenever you decide to take an interest.

This incident and the pimp's nasty smile have spoiled your mood, so you go home.

You don't like this girl

The pimp slips a business card into your jacket pocket, while telling you that he has a lot of other girls who are eager to get acquainted, and that you can call him any time.

This incident has spoiled your mood, so you go home.

Don't like girls in general

Not at all embarrassed, the pimp takes out his business card and slips it into the breast pocket of your jacket, saying that he doesn’t just have girls, but also young men and inanimate objects for “special purposes”.

Not wishing to find out what that means, you leave in a hurry.

Say you're impotent

Even this killer of an argument doesn’t make the pimp flinch. He literally pushes his business card into your hands and tells you that he has experts who are even capable of arousing the interest of the Leader himself.

This incident has spoiled your mood, so you go home.

Responses

The End

Nathan Kehler is glad to see you and asks about the purpose of your visit.

Responses

Talk about hiring mercenaries to shut down the plant

You tell Nathan the story of the Suburb and ask about people who would be prepared to protect the interests of the workers.

Nathan sympathizes, but he is not ready to sacrifice his own wellbeing for the sake of others. He knows some people who are, but this information costs money.

Responses

Pay

Nathan says: “What lovely numbers! They reminded me of another number: 14-061-789. Call it, and they’ll definitely hear you out.”

You don't have enough money.

Back
Sell ministerial bonds

Nathan will buy the bonds for

Responses

Sell

Nathan buys the bonds.

Don't sell

Nathan is not happy that you changed your mind.

Buy a fake pass

Nathan gives you a pass.

You don't have enough money.

Buy a memory unit

Nathan gives you a memory unit.

You don't have enough money.

Buy a wig

Nathan gives you a wig. He smiles slyly and straightens his top hat.

You don't have enough money.

Buy a bottle of whiskey

Nathan gives you a bottle. He advises you to never mix soda with single malt whiskey.

You don't have enough money.

Arrange soap deliveries

You tell the story of children from the House of Misfits. Nathan shakes his head sympathetically. He is ready to help the poor dirty children for

Responses

Agree

Nathan gives his word (he can be trusted) that he will deliver boxes of soap to the House of Misfits.

You don't have enough money.

Back
Go home

Responses

TRADE
Go home

Using the address that DeSalvo gave you, you find a factory that has definitely seen better times. There is dirt, desolation and ruin everywhere. There is a warehouse to your right, a production building to your left, and a neat factory management building a little further away.

Responses

Go to the factory management

You search the offices and find the director of the factory inside one of them.

After you mention DeSalvo, he straightens up, blinks and falls into a stupor.

Responses

Use your Authority

The director fixes his gaze on your and says that the factory has been having minor difficulties for a long time - the equipment has been taken away, and the workers and supplies are long gone.

The only way he can help is to give you a voucher to get the wrap from the warehouse. There may be some reserves left.

As he continues scrutinize you, the director gradually turns pale. Sweat appears on his face, and he sinks to the floor.

You have to raise the alarm and call an ambulance for him, but you definitely won't be getting any wrap today.

Bribe

As he comes out of his stupor, the director quickly sweeps the money into a drawer and fills in the voucher to get the goods from the warehouse.

The director's eyes light up with greedy fire, but the money you have won't be enough.

Yell at him

You shout at the director, describing his heritage and sexual proclivities in great detail.

Having gone through several color changes during your speech, the director reaches out a trembling hand with a voucher to get the wrap from the warehouse.

Go to the warehouse

Scratching his stomach, the warehouse manager appears from the far corner.

He says that, firstly, he won't give you anything without a voucher for the goods, and, secondly, there’s nothing to give anyway.

Go to the production building

The door is locked.

Leave the factory and go home

The warehouse manager is napping on some boxes when you enter. Opening one eye, he first asks if you’ve brought a voucher for the goods.

Responses

Ask why he needs a voucher if there is nothing to give

He says that without a voucher, he cannot officially refuse to give you the goods. That's how it works.

Show him the voucher

The warehouse manager impales the voucher on a sharp pin, writes its number in his journal and then throws his hands up again: “We’re outta wrap”.

Responses

Threaten to complain to the director

The man laughs so hard that he has to spend a considerable time wiping away the tears with a dirty handkerchief.

When he gets his breath back, he tells you that the real director ran away long ago, and that the worker sitting in the factory management building is only there so that no one suspects anything when inspections are carried out.

Ask where to get the wrap

The manager rolls his eyes to the ceiling and tells you that he has two rolls, which he bought for his greenhouse.

He could sell a spare roll to a worthy buyer.

Responses

Buy
Leave the factory and go home
Leave the warehouse

The manager closes the entrance gate tight so that no one disturbs you. He tells you to wait, before disappearing into the darkness of the warehouse.

A few minutes later, he brings you a great roll of wrap and lets you out through a secret door that leads from the warehouse directly to the street.

Now it is clear why there is nothing left in the warehouse, but you don’t need anything else anyway.

Giving you a look full of contempt, the warehouse manager spits on the floor, silently turns around and leaves.

It seems that your proposal was not to his liking, and the meeting has come to an end. Maybe he will be more accommodating if you come back with a different amount?

Responses

Go home

The city library welcomes you with open space and emptiness. Behind the desk sits a pretty librarian in a gray suit which, despite its best efforts, can’t downplay her attractive figure. She yawns.

Responses

Ask the librarian about the old book

The librarian hears you out, takes a deep breath, gives you a piercing look and starts flipping through some documents.

After a couple of minutes, she tells you that “The Philosophy of Suffering” is in a closed-off archive. You would need special permission to get it.

Find the book in the catalog yourself

You find the card for “The Philosophy of Suffering” in the catalogue, but there is a different book on the shelf: “Mince. 100 Ways to Cook Without Meat”. The book you need is nowhere to be found.

Responses

Ask for permission

Noticing that you are only interested in the book, the girl says: “The department that issued permits closed down 3 years ago. I can't help you. Please move away from the desk, I have a lot of work to do.”

Maybe she’s just having a bad day, but you can tell that you won’t get anything else from her today.

Compliment

Using all of your charm, you ask the girl to show a little understanding and help you with the book.

She blushes and whispers that permission is just a formality - but there was a flood recently in the secret archive, and all the books have been moved and dumped in another room. Now you’d be lucky not to break your leg in there.

Responses

Suggest that she searches while you wait here

The girl snorts, saying that she has a lot of work as it is and that other customers are waiting for her. You are the only person in the library, but her indignant look tells you that you won't get any help from her today.

Offer to help her find the book

The girl is delighted and leads you into the depths of the library. There really is a small room with a sofa, with books piled up almost to the ceiling.

You find the book quickly, but the sparks that have been flying between you two from the start keep you there a long time.

When you return to the reading room, the flushed librarian straightens her hair and, giggling, adds something else to your order: “The World of Antennas. Size Doesn't Matter”.

You don’t remember the name of the girl, but you’ve fulfilled DeSalvo's request and can safely go home.

Alas, there is not enough time to search.

Bribe

Several crisp bills make the girl forget about permission. After a short time, she brings you the right book. She obviously likes you.

You exchange some frivolous hints with her and leave this temple of literature, never to return again. Who goes to the library these days anyway?

In a voice ringing with resentment, she tells you that librarians work for love. The love of books, more precisely. They work for an idea, not for money!

Use your Authority

You convince the girl that you have the right to take the book. Hesitating a bit, she agrees and brings you the book. She didn’t like your official tone, but you don’t really care.

The girl sticks her nose up in the air and says that even if the Great Leader himself came here without permission, she won't allow such a violation of order!

Go home

Responses

Go home

It is usually easy to find the manager, but today you look around the whole building and even ask the neighbors - he is nowhere to be found.

Some of the tenants recall that the manager was going to the Ministry. Every public office comes with its share of paperwork.

After a while you meet the manager. There is anxiety in his voice.

Responses

Ask about cameras

You ask the manager about buying cameras. The manager is not very surprised by your question. He tells you the price.

Responses

Buy a camera

You buy a camera. The manager doesn't care why you need it.

You don't have enough money.

Think it over and return later

You decide to think it over and come back later.

Responses

The End

You arrive at 6 Krushvice Street and try to question the tenants about Carl Stein, the previous building manager.

Few tenants remain from that time. Currently, they're all gathered in one apartment ready to talk.

You find out that Carl’s wife was called Anna. Their son was Patrick, and their daughter was Martha. Everyone in the building loved Martha especially.

Responses

Talk to the old man

This is Mark Ranek, an honored archive worker. He remembers Carl Stein and his family very well.

Responses

Ask about Anna

“A good housewife she was...” are the only words the old man can say.

Ask about Patrick

He says that while Patrick was a bit of a layabout, he was fond of studying. Carl asked for some books for his son, but Ranek didn't have them. But that good-for-nothing Schimmer did. Carl turned him in to the authorities afterwards, and rightly so.

Ask about Martha

He says that she was a good girl, but poorly treated. Once she lost her doll, Naira, and went around asking everyone about it. She came knocking at the door three times, and Mark wasn’t able to take a nap after lunch.

Talk to the old woman

This is Rosa Ranek, a pleasant old lady. It's still unclear how she’s manage to avoid the Blissful Sleep.

Responses

Ask about Anna

She says that Anna loved her children very much - she would have done anything for them. When Patrick needed money for university, she tried to sell her belongings. She hoped that Carl would sort it out, but he failed to get money for his son, and Patrick was expelled.

Ask about Patrick

Rosa remembers that once she found him crying in the laundry room. It turned out that his girlfriend, Andrea Gorchik, and her whole family had been executed at the border.

Ask about Martha

Rosa says that Martha was a sweet girl who loved candies as much as the next child. Once, she told everyone that brother had taken a pair of glasses belonging to Mark - Rosa’s husband, just so she could get candy. Mark was going to call the police!

Talk to nice man

This is Aloysius Shpak, a famous surgeon. He says that Carl helped him with his personal life. He lived in another building for a while, but then he came back.

Responses

Ask about Anna

He says that Anna was a wonderful woman, but she had frail nerves. She died a month after they took Carl. Their children had already died by then.

When they came to evict her, she shot Bruno Hempf, the big boss, right in the stomach. She got eleven shots in return.

Ask about Patrick

Aloysius remembers reading about a cave-in in the mine. More than 40 people died, including Patrick Stein. It was his first month of work. They brought Anna the death notice and her son's helmet. She fainted.

Ask about Martha

Aloysius, with tears in his eyes, mentions that Carl’s daughter needed expensive foreign medicine called Liebespirit. And he couldn't help. Nobody could.

Martha died. She used to say that she had a little sun inside her. That sun finally burned her. Aloysius starts weeping.

You’ve heard all the stories there are to hear. The fate of the Stein family clearly left an impression on all these people. It's time to go home.

Responses

The End

The country is celebrating Puppy Month, introduced in honor of the Wise Leader's beloved dog. It turns out that a Ministry order grants all employees who visit the exhibition a reward.

A large crowd has gathered in the Municipal Palace of Events. There are a lot more people than dogs. You need a special permit for a dog, and it's extremely hard to get one.

You notice the familiar profile of Albert DeSalvo in the crowd. He is surrounded by huge, square-shaped men with shaved heads. He is holding a miniature dog the size of a handbag.

The procession passes through the hall and disappears into a room with the sign “VIP Males”. The entrance is guarded by a man with an expressionless face.

Responses

Talk to the guard

You approach the guard and try to politely start a conversation. The guard hardly notices you and shows no interest.

Responses

Bribe the guard

Realizing that the guard won't tell you anything interesting, you wander around the exhibition for another half an hour, them go home frustrated by this useless waste of time.

Yell at the guard

With a barely noticeable motion, the guard hits you in the stomach, carefully moves you aside and returns to his place, leaving you to catch your breath.

Rush past the guard

Imitating the important and haughty look of high-ranking officials, you try to pass by the guard, but he silently blocks the way.

You decide to change tactics and take out your wallet. All guards take bribes, and this one is no exception. He asks what you need.

Responses

Ask for permission to enter

The guard shakes his head in frustration - not even a bribe is enough to get him to allow visitors not on the secret list approved personally by the Wise Leader into “VIP Males”.

Ask about DeSalvo

The guard says that Comrade DeSalvo is an honorary member of the Helmer Canine Club. They also say that this is his favorite dog and he doesn't let anyone near it. Several people have already lost their lives trying to pet it.

Ask about the guard

Comrade DeSalvo's dog is insured for a six-figure sum, so it is guarded like the Mayor of Helmer. Or better.

Ask about his dog

This dog was gifted to Comrade DeSalvo by the Leader himself as a sign of favor and trust. The dog's name is Spock, after the protagonist of DeSalvo's favorite TV show.

Go home

Responses

Go home

You make several changes on public transport to get to the Certificate Issue Office. Stephen was right - the great building has no elevator, and breathless visitors have to climb the stairs to the upper floors.

After standing in line, you meet the clerk who issues certificates. He asks you what your business is.

Responses

Proof of disability

You explain your problem. The clerk checks his papers and reports that the Ministry of Social Care has decided to provide disabled people with treatment in order to reduce costs.

Right now there is an opportunity to get a referral for treatment at the Old Patriot sanatorium, where Stephen can get rid of his aneurysm completely!

Responses

Get the Disability Certificate

You disappoint the clerk, who seems to have his own quota to meet. He purses his lips, slaps a stamp on the document, slides it to you and shouts “Next!”.

Well, that wasn't hard as Stephen said. You return home satisfied, certificate in hand.

Get the referral for treatment

Dawking will be surprised when he finds out he no longer needs to be afraid of sudden movements, climbing stairs and changes in elevation!

You return home, happy to be able to help Stephen get better.

Just talk

Responses

Talk about the weather

The clerk points to a poster behind you: “Speak softly. Ask little. Get out fast.”

Talk about bureaucracy

The clerk points to a poster behind you: “Speak softly. Ask little. Get out fast.”

Talk about children

The clerk points to a poster behind you: “Speak softly. Ask little. Get out fast.”

Talk about diseases

The clerk points to a poster behind you: “Speak softly. Ask little. Get out fast.”

Talk about salary

The clerk points to a poster behind you: “Speak softly. Ask little. Get out fast.”

The clerk shouts “Next!”. You have to convince the next visitor to keep waiting in line, as you still haven’t got what you came for.

Responses

The End

You are standing at the end of Krushvice Street, in front of Lightenment Square. The Merchant Serena Marwitz mentioned is somewhere around here.

Responses

Examine the Square

Several streets lead out from the square.

The wind blows rubbish around the Monument to Quote 4537 of the Wise Leader. The few passers-by try to hide from the drizzling rain and biting wind. The sound of music mingled with women’s laughter can be heard from the Righteous restaurant.

Responses

Go to the monument

The pigeons of Helmer clearly appreciate Quote 4537 of the Leader. That is plain to see.

Go to the poster pillar

Today, the junior medical staff orchestra of the district health department is performing a concert of patriotic music in the Small Hall of the Large Left Outhouse Building of the Central Municipal House of Popular Arts. Tickets have probably sold out already.

Go to the restaurant

Righteous is the place where the top ministers take a break from the troubles of governance. Mere mortals can only look through the windows and witness just how hard these officials need to relax after doing their duty to the Motherland.

Turn left

There are people in an alley selling vegetables from suburban farms. Some people still believe that vegetables from a garden are healthier than the food sets supplied by the Ministry of Social Care.

Responses

Ask the vegetable sellers

You try to find out where you can buy the things you need, but as soon as farmers realize that you don’t want to buy vegetables, they stop paying attention to you immediately.

Return to the square
Turn right

There are food stalls on this quiet street. Their range of products differs little from the state-owned stores, but the origin of the goods means that buyers can haggle.

Responses

Go to the bookstore

You push the locked doors several times without success.

Go to the bakery

The gray bread bricks on the counters don’t even smell like bread. They say that bread like this is little more than sawdust and glue from the furniture factories.

Go to the butcher’s stall

A fat salesman in a dirty robe stands over the empty counter. He looks bored as he tells you that all he has left is cat food.

Responses

Buy cat food

Now you have a whole can of high-quality cat food. This is a wise investment, considering that you do not have a pet.

You don't have enough money.

Return to the square

The only customer for the week has just left the shop. It's you.

Return to the square
Go straight ahead

You go into a blind alley. You can go into a courtyard through the gateway, but this hardly looks like a place for doing business.

Responses

Go to the gateway

A huge black-and-white cat lies in the middle of the gateway like it owns the place. It greets you with a disgruntled hiss. It arches its back, bristles its tail and yowls unpleasantly.

Responses

Feed the cat

The cat devours the food. Now you have a true friend in Helmer. Perhaps your only one.

Purring after its lavish feast, the cat jumps into a narrow passage between the buildings which you hadn’t noticed before.

The passage leads you to a parallel street where you spot a man in a top hat. He introduces himself as Nathan Kehler and is willing to trade.

You have no food suitable for cats.

Return to the square
Inspect the dead end

There is only rubbish here. You wonder where it comes from in a time of such austerity.

Return to the square
Go back home
Go back home

Connections

Achievements

Leader's Mustache